Detecting a Mobile Device
Your application may need to function slightly different based on the type of device the user has. Â With that in mind, the ability to detect the device type in your program can be very useful. Â Fortunately, this can be accomplished by simply interrogating the User Agent property or environment variable. Â The following examples illustrate how to detect an Android device using different languages. Â Other device types can be detected in a similar manner.
Using JavaScript Code:
var useragent = navigator.userAgent;
if (useragent.match(/Android/i)) {
// This is an Android device
}
Using RPG Code:
D getenv PR * ExtProc('getenv')
D name * Value Options(*String)
D useragent s 250A
/Free
useragent = %str(getenv('HTTP_USER_AGENT'));
If %scan('Android' : useragent) > 0;
// This is an Android device
EndIf;
/End-Free
Using PHP Code:
$useragent = $_SERVER['HTTP_USER_AGENT'];
if (stripos($useragent, 'Android') !== false) {
// This is an Android device
}
Some documentation pages have recently moved to a new section: Profound AppDev. If you are having trouble finding specific pages, try the documentation search capability or reach out to our Support team!