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This example assumes you have familiarized yourself with the Universal Display Files, Using the Universal Display File Editor, and Using the Web Connector! Notes and links may be provided, but complete explanations may not! |
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| The Goal of This ExampleShow how a Universal Display File can work in tandem with a Rich Display File's List Box Widget's choices URL property. You could also utilize the choices URL property within a Combo Box Widget, but this example will be using a List Box Widget. Info |
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title | Files Used by This Example |
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| Below are downloadable versions of the files used in this example: - Choices URL in Universal Display File: COLORSD.json
- Universal Display File RPG Code: COLORSR.txt
- Rich Display File: SHOWCOLORD.json
- Rich Dipslay File RPG Code: SHOWCOLORR.txt
- Sample Color Table SQL File: COLORSP.sql (contains the
CREATE TABLE ) Note: This data set was randomly generated meaning that the color name and the hex color associated with it might not match up. The functionality is the same and it is being provided to help users practice.
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The Universal Display File
Read more about it: Using the Universal Display File Editor
For this example, we are creating a JSON object
to reference for the options of our options box. Please remember to set the
Below are screen shots of the Universal Display File (COLORSD
) being created the Universal Designer. There are 3 record formats representing the parts of an HTML page, the Header, Body, and Footer. The middle image shows CONAME
and COHEX
as the bound fields. CONAME
(color name) is the variable containing names of colors, the example CONAME
is defined as CHAR(30)
. COHEX
(color hex) is the variable containing the hex values of CONAME
's colors, the example CONAME
is defined as CHAR(7)
and the records include the '#'
along with the hex color value (i.e. #FF0022
). If you would prefer, you can use valid CSS color names instead of the hex color value and the example will still work. You will need to make sure your fields are properly defined for the length and type of field. Our Universal Display File will access the information in these bound fields and display them in our program. Please refer to the for the Adding Dynamic Content Using Fields of the Using the Universal Display File Editor documentation page for more information with this step.
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| Image RemovedImage Added
Header The Header format is used to define the file/object being made by the Universal Display Program and is only printed once to the file/object. The Header format in this example defines the start of a JSON object . |
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Body The Body format is used to define a section of the file/object that will be printed one or more times depending on an input source. The Body format in this example defines an Option for the List Box and will be printed to the JSON object as many times as there are records in the COLORSP database file. Please notice that the separator property is set. This property will add the separator after each WRITE . |
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Footer The Footer format is used to define the end of the file/object that will only be printed once. The Footer format in this example ends the JSON object . |
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Info |
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The Insert Field button is used to add bound fields like CONAME and COHEX . Image RemovedImage Added CONAME and COHEX are defined as References to their corresponding field in the table.
Image RemovedImage Added The REF keyword containing the LIBRARY/NAME of the table is added to File Keywords . Image Removed Image Removed |
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Image Added Image Added The library containing the table should be added to the Library List. Image Added |
The Universal Display RPG Source Code
Read more about it: RPG Coding for Universal Display Files
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language | cpp |
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firstline | 000100 |
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title | Universal Display RPG Source Code File |
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firstline | 000100 |
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linenumbers | true |
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collapse | true |
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| **FREE // This program is utilizing FREE-FORMAT RPG
ctl-opt DFTACTGRP(*NO);
dcl-f COLORSD WorkStn
// Use the Universal Handler as the handler in this program.
Handler('UNIVERSAL(HANDLER)');
dcl-f COLORSP Keyed;
Write Header; // Write the Header from the Universal Display File to the JSON object.
Read COLORS; // Read a record from the database file COLORSP.
Dow Not %Eof(); // While not at the end of COLORSP
Write Body; // Write the record to the JSON object
Read COLORS; // Read the next record of COLORSP
EndDo;
Write Footer; // Write the Footer from the Universal Display File to the JSON object.
// End program
*InLr = *On;
RETURN; |
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| Hard coded libraries are a bad practice! We strongly suggest you do not use hard coded libraries! |
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The following is the resulting JSON
object of the exactly what was shown above:
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language | javascript |
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title | Universal Display Result |
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collapse | true |
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{
"success":true,
"response":[
new Option("WHITE","#FFFFFF")
,
new Option("SILVER","#C0C0C0")
,
new Option("GRAY","#808080")
,
new Option("BLACK","#000000")
,
new Option("RED","#FF0000")
,
new Option("MAROON","#800000")
,
new Option("YELLOW","#FFFF00")
,
new Option("OLIVE","#808000")
,
new Option("LIME","#00FF00")
,
new Option("GREEN","#008000")
,
new Option("AQUA","#00FFFF")
,
new Option("TEAL","#008080")
,
new Option("BLUE","#0000FF")
,
new Option("NAVY","#000080")
,
new Option("FUCHSIA","#FF00FF")
,
new Option("PURPLE","#800080")
]
} |
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The Rich Display File
Read more about it: Visual Designer Basics, Using the Web Connector, Work with URL Mappings Tool
Below is a screen shot of the layout of the SHOWCOLORD
rich display file.There are 3 bound fields. Two for OK
and EXIT
buttons, and one for the color bound field. Once you click the OK
button button after selecting a color name in the List Box, the background color of the label underneath will change to the corresponding color. The COLOR
bound field is bound to the background color attribute of the label widget, and is also bound to the value property of the List Box; this is how the label is able to change colors accordingly.
The Choices URL property of the List Box is what populates the choices of colors that can be picked. We set this property to the URL of our Universal Display File application.
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Example Display Arrangement This is an image of the Visual Designer with the arrangement of elements of this example. |
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| Don't forget that the choices url value needs to be mapped! The Web Connector, as of Profound UI Version 5, Fix Pack 10.0, has a URL Mappings Tool that can be used to maintain the URL Mappings, previous versions require a PUIMAPP record to be created. Please notice that the URL shown in the screenshot is /profoundui/universal/colors , this is the URI Mapping I set up using the PUIWRKMAP tool, as shown in the screenshot below (click the thumbnail to view the full size image). Image Added |
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The Rich Display RPG Source Code
File name is SHOWCOLORR
. Notice that the ProfoundUI Handler is being used in the handler for this program. The EXFMT operation will display the SHOWCOLORD
display file.
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language | cpp |
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firstline | 000100 |
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title | Rich Display RPG Source Code | firstline |
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000100 | linenumbers | true |
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collapse | true |
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| **FREE // This program is utilizing FREE-FORMAT RPG
ctl-opt DFTACTGRP(*NO);
dcl-f SHOWCOLORD WorkStn
// Use the ProfoundUI Handler as the handler in this program
Handler('PROFOUNDUI(HANDLER)');
// Run program until the exit button is pressed
Dou BTNEXIT = *On;
ExFmt SHOWCOLORS;
EndDo;
// End program
*InLr = *On;
RETURN; |
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| Hard coded libraries are a bad practice! We strongly suggest you do not use hard coded libraries! |
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The Result
After compiling the Universal Display File (COLORSD
) and the Rich Display File (SHOWCOLORD
) the corresponding RPG programs, COLORSR
and SHOWCOLORR
, may be compiled and then the program run.
To run the program, login to a Genie session and use EDTLIBL
or ADDLIBLE
to make sure the libraries where the program files are stored are in the library list. Then you may run the command CALL YOURLIBRARY/SHOWCOLORR
to run your program and you can display the colors after highlighting a color name and pressing the Okthe OK button, double-clicking the color, or selecting a color and pressing the 'Enter' key on your keyboard.
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| Actions in Order: - Select Silver -> Click Ok
Select Red - Scroll down using ▼ of the scrollbar
- Double-click Olive to select and pass to program
- Select Maroon -> Press "Enter" on keyboard
- Click Exit to exit the program
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The Program in Action
Why Do It This Way?
- Universal Display Files can be used to output:
- A program that produces dynamic HTML content for a web browser.
- A web service that outputs an
XML
or JSON
document to a client program via HTTP
. - A plain text,
XML
, JSON
, or CSV
document on the IFS.
The static content is embedded into the DDS source and display file object, allowing for easy integration with existing change management systems and procedures.
- The Universal Display File web connector allows you to map a URL on the
Profound UI HTTP
server to a call to an RPG program on the IBM i, which will take the information written to the Universal Display File (COLORSD
) by the Universal RPG program (COLORSR
) and send it to the client via the HTTP
response where the called RPG program can use the HTTP
query string and POST
input for READ
operations.